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Team unity logo
Team unity logo




team unity logo

Fresh - Renewed, reinvigorated, alive.The old one, to me, seemed more constraining due to its complex and rigid shape. This basic cube template has also been used consistently across their entire line of new product icons. A logo like this can be animated, morphed, rotated, and easily transitioned into the 3D icons for their other products. Scalable - Not just in terms of resizability, but in terms of versatility in use and representation.(Also, see my take on "Fresh") This change may also have been driven partially by Microsoft and Apple's recent UI design choices in their latest OS updates and making the Unity icon fit some of their latest aesthetic trends. Updating a logo is not a bad thing unless the new design is worse, which is subjective more often than not. Modern - In line with current design trends and sensibilities.You may be surprised how much effort often goes into that "simplicity". Also, see every artist who ever got told they should charge less because it didn't take them long to create something good. Case in point, Facebook and all of their products. Time involved is not a qualifier when most logos are equally superficially "simple" or worse. It's a cube, but it's also the XYZ arrows and the translation gizmo.

#Team unity logo professional#

  • Professional - Dignified, without unnecessary flair, mature.
  • With this logo, at the very least it's clearly just a cube (the basic building block of most 3D modelling), and it's a lot clearer to me now that those gaps are meant to turn the cube into XYZ arrows.

    team unity logo

    I never quite grasped the actual shape of the old logo. Clean - Less complex, and easier for the eye to understand intuitively.Sure, I'm happy with constructive discourse! Below are my interpretations of my own terms and some of my arguments. "They have no conception of the craftsmanship that's required, to take a good idea and turn it into a good product." "The product sensibility, and the product genius that brought them to that monopolistic position, gets rotted out by people running these companies who have no conception of a good product versus a bad product," he says. In those cases, "the people that can make the company more successful are sales and marketing people," Jobs says, "and they end up running the companies" while people tied to product development are shut out of the decision-making process. Some of Jobs' harshest words are for companies that gain a monopoly position, but "forget what it means to make great products." He's harsh on the companies - and the people who run them. It reminds me of that old Steve Jobs interview where he essentially talked about what would eventually happen to Apple. Yes, but a focus on branding can often detract from making good products. Reddit Logo created by /u/big-ish from /r/redditlogos! Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Favors theory over implementation but leaves source in video description. Normally part of a series.Īlmost entirely shader tutorials. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials.

    team unity logo

    Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition) Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links Use the chat room if you're new to Unity or have a quick question. Please refer to our Wiki before posting! And be sure to flair your post appropriately. Remember to check out /r/unity2D for any 2D specific questions and conversation! A User Showcase of the Unity Game Engine.






    Team unity logo